Lauren Casey is a virtuoso pianist with star quality, who has moved to the city of Bridgeport in hopes of making her living doing what she loves most, making music. She wants to find other unemployed musicians with good musical skills, and start a band. In the meantime, she makes her living playing for tips, mostly in the subway.
Lauren is friendly and charismatic, and spends many of her evenings on the town, playing shuffleboard or foosball in the bars, or jamming with other sims who have musical abilities in the bars or parks, in hopes of making friends in her new town, and meeting potential band members. She is not impressed by celebrity per se, but prefers to judge other sims by their character and personality. Nor is she particularly interested in seeking celebrity for herself. She is a good sim, and has no plans to intrude on the lives of celebrities, but also no plans to avoid them when she finds herself in their company in a social setting.
When she first came to Bridgeport, Lauren was 20 years old and single. She is not a good cook, nor very handy, but she goes jogging every morning. She loves classical music, hot dogs, and the color pink. Her life's goal is to master the piano, guitar, bass, and drums. She is not centering her life on finding a husband. While she would not turn away the right special someone, she prefers to be realistic and plan her life as though it was never going to happen. Plans can always be changed, but making your own plans dependent on those of another, especially someone you don't even know yet, can lead to a lifetime of disappointment and bad decisions.
Game play and story notes:
I play my sims on low free will, meaning that the only things they will do on their own is take care of critical needs. I do not plan or manipulate the events that occur in their lives. My only plans for Lauren were her life's goals, and her character and personality. Beyond that the plan is to meet each day of her life as it comes, and to cause her to react to the events and incidents in accordance with her assigned personality and character, just as we all must do in real life. I don't control what other sims do, or what happens to her, only her reactions to those incidents and persons who cross her path. Any future household members will also be under my control, and I will control them according to the personality assigned to them by the game, within the constraints of my own moral standards. I do not allow my sims to do anything I consider to be morally wrong.
I play with a customized lifespan, adjusted to correspond to actual human life expectancy and stages, with 2 sim days equivalent to one human year and a life expectancy of 156 sim days, corresponding to 78 human years. So, any time in my narrative that I mention a sim's age, I will refer to it in terms of human years instead of sim days.
I use a few mods (third party game modifiers) from NRaas Industries, namely Master Controller, Overwatch, Relativity, Story Progression, and Woohooer. With these, I am able to make the game play more realistic, and to fix glitches that might otherwise accumulate and make my game unplayable.
I did not create Lauren with the intention of writing her story. But she is the first sim I've ever played in Bridgeport, the city that comes with the Late Night expansion pack, which I recently added to my Sims 3 game. The variety of musical instruments, the ability to form bands, the celebrity system, with its accompanying paparazzi, and a city to play my games in, are all new to me, and Lauren has had experiences that I have found entertaining, amusing, and sometimes surprising.
I began sharing her story at the Sims 3 forum, with one amazing (to me) incident in her life, never expecting to have anything else happen that I would feel worth sharing. Most of my sims live pretty ordinary lives, and I wasn't expecting Lauren to be much different. But that first unexpected incident was soon followed by another, and another, and Lauren's life has continued to entertain me. If sharing her story will amuse and entertain others as much as it has me, I am glad to do it.
For this reason, Lauren's tale doesn't begin at the point when she first moved to Bridgeport, but rather, about a week later. That first forum post had no photos to accompany it, but the next would have hardly been worth sharing had I not captured screenshots of most of it. The first few chapters of Lauren's story are copies of my posts at the forum, revised for this story. I am not telling the story as a work of fiction, but rather, as a narrative of Lauren's experiences, some of my reactions to them, and occasionally some behind the scenes information that will help the reader see the story from my own perspective.
Lauren is friendly and charismatic, and spends many of her evenings on the town, playing shuffleboard or foosball in the bars, or jamming with other sims who have musical abilities in the bars or parks, in hopes of making friends in her new town, and meeting potential band members. She is not impressed by celebrity per se, but prefers to judge other sims by their character and personality. Nor is she particularly interested in seeking celebrity for herself. She is a good sim, and has no plans to intrude on the lives of celebrities, but also no plans to avoid them when she finds herself in their company in a social setting.
When she first came to Bridgeport, Lauren was 20 years old and single. She is not a good cook, nor very handy, but she goes jogging every morning. She loves classical music, hot dogs, and the color pink. Her life's goal is to master the piano, guitar, bass, and drums. She is not centering her life on finding a husband. While she would not turn away the right special someone, she prefers to be realistic and plan her life as though it was never going to happen. Plans can always be changed, but making your own plans dependent on those of another, especially someone you don't even know yet, can lead to a lifetime of disappointment and bad decisions.
Game play and story notes:
I play my sims on low free will, meaning that the only things they will do on their own is take care of critical needs. I do not plan or manipulate the events that occur in their lives. My only plans for Lauren were her life's goals, and her character and personality. Beyond that the plan is to meet each day of her life as it comes, and to cause her to react to the events and incidents in accordance with her assigned personality and character, just as we all must do in real life. I don't control what other sims do, or what happens to her, only her reactions to those incidents and persons who cross her path. Any future household members will also be under my control, and I will control them according to the personality assigned to them by the game, within the constraints of my own moral standards. I do not allow my sims to do anything I consider to be morally wrong.
I play with a customized lifespan, adjusted to correspond to actual human life expectancy and stages, with 2 sim days equivalent to one human year and a life expectancy of 156 sim days, corresponding to 78 human years. So, any time in my narrative that I mention a sim's age, I will refer to it in terms of human years instead of sim days.
I use a few mods (third party game modifiers) from NRaas Industries, namely Master Controller, Overwatch, Relativity, Story Progression, and Woohooer. With these, I am able to make the game play more realistic, and to fix glitches that might otherwise accumulate and make my game unplayable.
I did not create Lauren with the intention of writing her story. But she is the first sim I've ever played in Bridgeport, the city that comes with the Late Night expansion pack, which I recently added to my Sims 3 game. The variety of musical instruments, the ability to form bands, the celebrity system, with its accompanying paparazzi, and a city to play my games in, are all new to me, and Lauren has had experiences that I have found entertaining, amusing, and sometimes surprising.
I began sharing her story at the Sims 3 forum, with one amazing (to me) incident in her life, never expecting to have anything else happen that I would feel worth sharing. Most of my sims live pretty ordinary lives, and I wasn't expecting Lauren to be much different. But that first unexpected incident was soon followed by another, and another, and Lauren's life has continued to entertain me. If sharing her story will amuse and entertain others as much as it has me, I am glad to do it.
For this reason, Lauren's tale doesn't begin at the point when she first moved to Bridgeport, but rather, about a week later. That first forum post had no photos to accompany it, but the next would have hardly been worth sharing had I not captured screenshots of most of it. The first few chapters of Lauren's story are copies of my posts at the forum, revised for this story. I am not telling the story as a work of fiction, but rather, as a narrative of Lauren's experiences, some of my reactions to them, and occasionally some behind the scenes information that will help the reader see the story from my own perspective.